AI Insights · Timothy · July 2024
Top 5 3D Realistic Games on Android in Lithuania: Q2 2024
Explore the performance of the top 5 3D realistic games on Android in Lithuania during Q2 2024, featuring insights on downloads, revenue, and active users.
During the second quarter of 2024, the top 5 3D realistic games on Android in Lithuania showcased diverse performance trends across downloads, revenue, and weekly active users. Here’s a closer look at how each app fared:
Manage Supermarket Simulator, from Zego Studio, made a notable entrance since its release on May 27, 2024. The app started with 4K downloads in its first week, increasing to approximately 7.2K by the end of June. Revenue also saw a significant rise, from $6 in the first week of June to around $48 by the last week. Weekly active users surged impressively from 2.3K to 14.2K over the same period.
Snake Clash!, developed by Supercent, Inc., showed steady growth in downloads and active users. Downloads increased from 2.2K in early April to over 3.1K by the end of June. Active users followed a similar upward trend, starting at 4.9K and reaching 8.2K. However, the game did not generate any revenue during this period.
Real Car Driving: Race City 3D, from Botanica Global, experienced fluctuations in downloads and active users. Downloads peaked at 2.7K in mid-April but saw a decline afterward, with no data recorded for the last week of June. Active users mirrored this pattern, peaking at 3.5K in late April and then dropping to 1.2K by the end of the quarter. The app did not generate any revenue.
Race Master 3D - Car Racing, by SayGames Ltd, maintained a consistent performance in downloads and active users. The app averaged around 1K downloads per week, with a slight dip to 826 in late April and ending at 977 in the last week of June. Weekly active users remained stable, hovering around 9.8K at the beginning of April and ending at 7.8K. Revenue was minimal, with peaks of $53 in late April and negligible amounts in June.
World of Tanks Blitz, from Wargaming Group, showed strong performance in both revenue and active users. Downloads saw a dramatic increase from 151 in early April to a peak of 3.5K in mid-June. Revenue was robust, starting at $1.5K in early April and fluctuating around this level, peaking at $1.8K. Active users also saw a notable rise from 2.9K to 7.8K by mid-June, before dropping to 5.2K at the end of the quarter.
For more detailed insights and data, visit Sensor Tower.